![]() The original Mafia: City of Lost Heaven, in 2002, was a third-person action game with a unique filmic quality, not just because it referenced a different Scorsese movie with every breath, but also because it dared to tell a linear story within a city map that was as big as anyone had ever seen. Illusion Softworks (now 2K) saw things differently: if the hardware of the day was capable of realising enormous 3D spaces, why not treat a virtual city as a grand movie set, rather than a sociopath’s playpen? ![]() I n the wake of Grand Theft Auto III’s success in the early noughties, many action games were happy to follow Rockstar’s blueprint and build a big city map, where the player could roam freely and do heinous things to passers-by.
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